Budget gaming headsets can be a tough sell. They’ve got to hit a number of boxes that people have come to expect from a gaming headset, like accurate sounds, good voice quality and most importantly, comfortable to wear. And, they’ve got to do it for as little money as possible to keep that price tag down. It’s very crowded, and sure that’s where most people buy, so it’s got to stand out from the crowd. So, how does the Trust Gaming Radius GTX 310C gaming headset stand up? Let’s find out.
The headset comes in three different parts, depending on what platform you’re going to be using them on. The first is the headset itself, and it has a short cable aux cable that comes from the left earcup, and is really designed to plug straight into the bottom of your PS4 or Xbox One controller. The second is a cable extension with a single aux jack, and then third is for PCs, as it has both audio and microphone jacks on the end of it, Most of our testing was done on the PC, and the headset itself is very much plug and play. There’s no fancy drivers needed here.
The Trust Radius gaming headset is quite comfortable to wear too. Thanks to its fully plastic build – which does unfortunately mean the adjustable stem that runs through the headband – it’s nice and light on the head, and there is a little, but sufficient enough padding around the crown headband for it not to become too bothersome through long periods of gaming. I would have liked there to have been a little more clamping force on the ears though, as for me, it almost felt as if the headset was resting on the side of my head, rather than clamping. and it was unfortunately a little loose. A slight clamp would have made noise isolation slightly better too.
With everything being made from plastic, it makes the Trust Radius a little rigid, and when we attempted to stress test it, I didn’t want to bend it too far incase it snapped. It also creaks a lot too, which is less than ideal. The whole thing is wrapped in a soft to touch plastic with a camo pattern which looks fierce, but I wouldn’t say it was veryy tasteful, and I think it would suit a teenager down to a tee. In the centre of each earcup, the texture gets a little rough, and the moulded pattern on the sides make it look gamery, but doesn’t seem to serve a purpose, and I would have prefered to have a smoother more single piece of plastic type finish. If you’re building a classy desktop gaming setup, a set of these on the desk would be a little bit of an eyesore.
Sound wise, the Trust Radius aren’t too bad. The best was I can really describe them is flat. Audio feels a little lifeless. Bass levels are pretty decent, and the 40mm drivers deliver in that area, but they sacrifice a lot of those mid to high range frequencies associated with bullet richochets, footsteps and other minor audio cues you can find in first person shooters like breaking windows in a game of Call of Duty Warzone or reload sounds round a corner in Valorant. They’re not going to blow you away, but if you’re a casual gamer, and you’re more into your single player experiences, then for a budget set of cans, these aren’t too bad.
Unfortunately though, where this headset does fall down is the microphone. I’m testing it on my PC, and I’ve set the microphone to hit around -18 at my loudest speaking voice on my equiliser, and still, background noise is an issue. It looks as if the microphone is constantly picking up audio, and is super sensitive to sound. My PC isn’t loud, and isn’t usually a problem when I use my Audio-Technica condenser and Behringer UMC22 interface. But with the Trust Gaming Radius, it picked EVERYTHING up. Here’s an audio sample so you can hear for yourself. The audio is unedited and recorded directly into Adobe Audition.
The microphone itself is on an articulating boom arm, although is solid, and will sit between 2 – 3 inches away from your mouth depending on head size and all that. It rotates round, so you’d need to find the best position for you, and it can be stored in an upright position. Unfortunately, putting them mic in the upright position doesn’t mute it. So be careful what you say.
One thing that should really be a standard on all gaming headsets now is an in-line remote, to adjust volume and and to be able to mute your mic on the fly. This unfortunately doesn’t have one, so you’re going to have to rely on the Windows software side of things, by diving iinto your sound control panel, and on a console, into the headset options.